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Preview
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| Shogun |
| PC |
Release: May '99 |
From: EA |

If the green and red troops could work together the numerically superior yellows could be in for a mauling
War is always an abomination, more so when it’s a civil war. One nation, during one period in history, managed to conduct its civil wars with a degree of artistry never seen before or since. Welcome to 16th century Japan…
Andy Smith
Shogun. That was a best-selling book wasn’t it?
The one by James Clavell was. But that one was about an Englishman’s journey and exploits through 17th century Japan, and this is something completely different.
Because it’s 16th century?
No, because it’s a realtime strategy game that puts you in charge of vast armies of Samuri warriors which you must use to unify the fractured states of Japan by force.
Blimey! Sounds a bit business-like and efficient.
As a Japanese Daimyo (feudal lord) there’s not much time for relaxation. There are armies to organise, new troops to train, resources to manage and politics to get involved in. Shogun is unlike your normal RTS in that it actually combines two well-known game styles – turn-based strategic planning and resource management, and realtime tactical warfare. You’re in charge of an army of thousands so there’s a lot to think about.
Like Braveheart then?
The idea’s similar. Both games use a fully 3D landscape with literally thousands of characters battling each other at once. Both games have resource management aspects too. Shogun does offer some extras however, you can send spies into enemy factions, or attempt assassinations if you think that’ll swing some power your way.
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