
Front Page
News
Previews
Reviews
Features
Word On the Street…
Sex, Lies & Videogames
Alien Vs Predator

Gamer Life
Feedback
Charts
Release Schedule
Diary
Next Week
Paper View
On the website:

Screenshot Xtra
Hints and Tips
Demos
Patches and Upgrades
Stream Lounge
Chat forum
|
 |
 |
| Issue 20 - March 25, 1999
|
|
| |
|
Feature
|
| Alien Vs Predator page 2 of 2 |
|
A Diary of Development: Part 8
|
The level design, sound, AI way-pointing and texture-mapping was handled by the three-man team of Julian Breddy, Ed [Cookson] and Tim [Jones]. Last but not least, the entire project has been overseen with a canny eye by Fox Interactive through the producer, Dave Stalker.
It struck me when I was putting that list together that, when you add the contributions of myself and my brother Chris into the equation, the combined efforts of this team accumulated quite a hefty number of man hours. To put this in perspective, if one person spent their entire working life devoted to a single project, they might just about come up with a game of the complexity of Aliens Vs Predator.
And would that be a life well spent? I definitely think so. And, if the 90 per cent review which has just been published in PC Gamer is anything to go by, then the reviewers may just feel the same. But don't take my word for it, there are now three separate demos of the game available (one featuring each of the three main characters), so you have every opportunity to try it out for yourself.
As they say in all of the best TV programmes, I hope that you enjoy playing the game as much as we have enjoyed making it. It's been a learning experience for us all, but one which we hope will bring pleasure to millions of gamers around the world.
As for Rebellion? We have quite a few projects up our sleeves which you will hopefully be hearing about over the next few months. First... some sleep.
 |
| |
|
|