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   PC
   PlayStation
   N64

Intel showcase: play and win!
Issue 31 - June 10, 1999
 
Preview
Breakneck page 2 of 2
PC

Alright, this isn't going to work. Give us some more detail.
Can't resist telling you about the Bonsai cars (name may change). These are little diddy bubble cars (and Citroen Dianes judging by the screenshots) that you can race in. They're great because they only have a top speed of 70 mph (75 downhill with a tail-wind) which makes driving them terribly technical. You'll need to have your driving line spot-on if you're have a chance of shaving off any tenths of a second. And they almost slow to a stop when they're going up a steep hill.

Sounds like fun, any other good bits?
It really is a lot of fun. Other good bits include the weapons option. As well as straight racing you can opt to drive cars bristling with weapons - just what you need when the car in front is getting away from you...

And what of the tracks? Are they well designed?
We've only been able to play on one but that's a good 'un. There are corners you have to slow down for and others you can just get round by the skin of your teeth. From what we've seen we're confident the rest of the tracks in the game will be of an equally high quality.

Weather effects?
Oh yes. Rain, snow, mud and lots of billowing dust.

Anything else?
Oh yes, another potentially great part of the game is the player's ability to create and manage teams - presumably through some kind of season, although this isn't clear to us yet. On a final note, the coders still need to do a bit of playtesting; we found the computer cars simply too hard to beat. They rarely put a wheel wrong and if you make a mistake it's nigh on impossible to catch up with the pack again. A bit of lenience for the human player will be needed.

*Splendidly fast and good looking
*Some 30 different vehicles to drive
*Including bubble cars
*There are weapons too if you want 'em
*Still needs some playtesting

You can find more screenshots on the Future Gamer Website...

Castrol Honda Superbikes