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| Issue 64 - February 3, 2000
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Here's a new feature for Future Gamer. They are exactly like our normal reviews, but one-eighth the size. We shall call them... Mini-Reviews...
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Mini-Review
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| Earthworm Jim: Menace 2 the Galaxy |
| Game Boy Color |
From: Crave |
Having failed in his attempt to impress as a 3D adventure hero, the annelid with attitude returns to his roots in a strictly 2D platform game. The aim is to collect all the hidden nuts from 12 levels (don't ask why), although frustration will probably get the better of most gamers before they ever get to the end. It's not that Earthworm Jim is a totally useless game; it just lacks the innovation and humour that characterised the series' glory days on the Mega Drive, relying on tedious sections of precision jumping and completely unfair traps. Okay for about half an hour, but no more.
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Mini-Review
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| Marble Madness |
| Game Boy Color |
From: Midway |
Classic arcade games are released for the Game Boy Color at the rate of about one every couple of days, and if there's one thing you can usually rely on, it's that Digital Eclipse will do a sterling job on the conversion. Except not this time. The way the marble moves doesn't feel right - it's jerky and unco-ordinated, the game slows down to a painful crawl whenever there are any other objects on the screen and it never comes close to achieving the kind of fluid playability that most other versions possess. The older monochrome Game Boy version actually plays a lot better than this.
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