|
Review
|
| Wild Metal Country |
| PC |
Price: £35.99 |
From: Gremlin |
| Players: 1 |
Age: n/a |
Release: Out Now |
| Minimum spec: P200, 32Mb RAM |

A well placed shell reduces enemy tanks to debris
No, not a game about managing your leather clad band members in the cut-throat world of country music, but the more satisfying opportunity to blow things up wholesale.
Ben Morris
You can't trust machines and once again the little devils have given humanity the V-sign in this futuristic battle for survival. Once proud protectors of, erm, some power cores, the machines have decided to take advantage of the fact that they have huge guns and wipe out all biological life on three planets in the Tehric system.
Naturally the humans are none too chuffed and, eager to reclaim their power cores, begin to fight back. Instead of taking the quick and easy option of carpet bombing all the planet surfaces from orbit, the human race has instead thrown caution to the wind. A quick whip round yielded enough cash to hire a mercenary to single-handedly carry out the cleansing process and return the coloured power cores to their rightful owners. Just as well or you'd be out of a job.
Being a wealthy mercenary type you have five tanks to choose from which vary in size, speed and stability and can be surprisingly different to play. Once you've decided which of the vehicles to take out for a spin the tank-on-tank slaughter begins. The planets themselves are split up into several areas, which must be cleared of power cores before progressing to the next. The action appears in third-person format on some harsh mountainous terrain.
|