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| Issue 42 - August 26, 1999
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Mini-Review
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| Traitor's Gate |
| PC |
From: Zablac |
Here's something novel - a Myst-style adventure game set in the Tower of London. You're an undercover agent trying to switch the Crown Jewels with some fakes before a thief makes off with the real ones. It's all pre-rendered scenes with a context-sensitive cursor, allowing you to interact with the things you need to find to solve the puzzles presented to you. It's not a great deal of fun, though. It takes yonks to get between locations, the puzzles won't excite or enthral you and the interface is far from intuitive. This is five-year-old gameplay and really not up to today's adventuring standards.
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Mini-Review
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| MiG Alley |
| PC |
From: Empire |
Most combat flight sims these days are either set in the First or Second World Wars, or feature today's highly sophisticated jets. This one falls in between as it's set at the start of the '50s, when jets were just coming into their own but hadn't become the supersonic radar-invisible strikers of today. And what a cracking blast it is. The game's developers Rowan are renowned for their flight sims and this only adds to their pedigree. The missions are fun, the campaigns even better and it's as smooth as you'd expect a top-flight (sorry) game engine to be. One to add to the collection.
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