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| Issue 42 - August 26, 1999
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Mini-Review
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| Monsterseed |
| PlayStation |
From: Sunsoft |
Here's an odd fellow from makers of odd games, Sunsoft. Remember that five-a-side Puma Street Soccer? That was them. Forget small-sided football, this is about monsters, and more to the point, making monsters. Yes. Monsterseed demands that you wander around (as you do in RPGs) and collect a few eggs. When they hatch little creatures, your task is to develop them into fierce fellows who are willing to do your bidding. The cartoon-style visuals perfectly suit the game and the monster-making process is actually rather good fun. Unfortunately, the fun stops there. The levels are too big and there's too little to interact with. Indeed, the whole thing runs at a frustrating snail's pace. You can save the little devils onto memory card and let them do battle against a pal's creations, but you probably won't.
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Mini-Review
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| Kurushi Final |
| PlayStation |
From: SCEE |
The original version of block-shifting-with-a-little-man puzzle game Kurushi appeared a couple of years ago, but it remains largely forgotten, simply because it isn't a game which inspires the irises. The screenshots looked extremely dull so people naturally thought it smelled. But here it is again, with the same little man shifting blocks, and yes, the screenshots still look very dull.
The premise reads thus: you're a little man in imminent danger of being crushed by oncoming cubes. To eliminate the cubes, you dash around highlighting and then detonating them. There's a bit more to it than that, but them's the basics. Kurushi Final features a splendid two-player, split-screen option that's almost as addictive as Bust-A-Move. Seek it out.
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