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| Issue 43 - September 2, 1999
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Review
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| Tiberian Sun |
| PC |
Price: £29.99 |
From: Westwood |
| Players: 1 |
Age: N/A |
Release: Out Now |
| Minimum spec: P166
32MB RAM
200MB free disk space
2MB graphics card |

We've waited almost an eternity but finally the world can unite and bask beneath a Tiberian Sun.
Ben Morris
Tiberian Sun is perhaps the most eagerly awaited game this decade. For those of you who have been locked away from the rest of society Tiberian Sun is the sequel to Command and Conquer, a game that has spawned a whole host of similar RTS (real time strategy) titles. After being delayed repeatedly it has finally made an appearance, but has the wait been worth it?
The game takes place in the near future. Two opposing forces battle for supremacy in a world ravaged by war and the appearance of a strange unearthly power source known as Tiberium. Choosing to play either as the Global Defence Initiative (GDI) or the Brotherhood of Nod you can follow the development as it carries on from the events that have already past in Command and Conquer.
Both sides have a number of diverse units available. Fans of the original will notice quite a few similarities between the units in Tiberian Sun the original and it's spin off Red Alert. Indeed some of the units from Westwood's original RTS Dune make an appearance. Fortunately a number of new units have also arrived. The GDI has been supplied with a number of powerful Mechs while the Brotherhood of Nod further increases its stealth by having some almost undetectable burrowing units at its disposal.
The single-player game explores a plot from either side, depending on whom you side with, which provides missions with surprising variety. One mission might involve the building of a base and a crushing of the opposition, while another will train you in the value of stealth as you make a valiant surge with a single spy behind enemy lines.
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