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| Issue 45 - September 16, 1999
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Preview
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| Age of Wonders page 2 of 2 |
| PC |
You said it was turn-based - doesn't that kill the immediacy of combat?
In single-player mode there are two different turn methods; the familiar 'you take a turn, then wait while the computer has a go' and the simultaneous turn mode. In this mode the computer makes his turn while you're making yours, making it a semi-real-time mode. In combat, too, you can choose to use either a fast combat mode in which battles are resolved automatically and immediately, or go for the traditional turn-based method.
Presumably you'll be able to use allied units in combat?
Allies will automatically be drawn into battle if they're in a hex that's next to a battle that you're involved in, and no, they get their own turn and fight for themselves.
What happens in multiplayer?
Now you're dealing with a more traditional battle scenario without the unfolding storyline stuff. Up to 12 players can join in through a LAN or via the Internet. Again, there are two turn modes available so everyone's catered for.
Sounds like it could be giggle.
The Dutch developers, Triumph Studios, have put a lot of store in the racial interaction that happens in the game, and if they manage to deliver what they promise, Age Of Wonders could well turn out to be a nice addition to the genre. We're certainly looking forward to playing it.
With mine large staff I shall turn thee into a toad and squash thee underfoot!
Twit. Hop off.
Two turn modes.
Fantasy role-playing elements in a strategic wargame.
With terrain-altering spells!
Scenario-based single-player mode.
Will need to be significantly different from others in the genre to be noticed.
You can find more screenshots on the Future Gamer Website...
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