Dear Future Gamer
I'm just writing in to make a few points clear to Mark Adamson, lead programmer of the PlayStation version of Sensible Soccer (Future Gamer's Hall of Shame, FG42). Okay, so you had to make the game run on the PlayStation with a much slower CPU. Remember that it came out on the Amiga originally, with a CPU speed of under 8MHz? I accept that the Amiga version used sprites and custom hardware to make it run smoothly, but the PlayStation also has custom hardware to make 3D graphics much quicker to display. How can you possibly justify a game being in lousy, slow, jerky 3D on a console specifically designed to have fast 3D graphics? I'd be ashamed to put my name to it!
Simon Finnigan
FG:
Well, Mark? How can you justify it being lousy, slow, jerky 3D on a console specifically designed to have fast 3D graphics?