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Review
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| Homeworld |
| PC |
Price: £35 |
From: Havas Interactive |
| Players: 1-8 |
Age: N/A |
Release: Out Now |
| Minimum spec: P200, 32Mb RAM, 70Mb HD, 3D card not essential |

C&C may have Tiberian Sun, but Homeworld promises the chance to fight among the stars and planets too.
Les Ellis
The real-time strategy genre is hardly what you would call struggling for titles right now, which means if you're going to release something, it had better be abso-bleedin'-lutely top notch or you're going to get buried. It's a bit like the movies. If you released a sinking ship movie at the same time as Titanic, no-one would bother watching it. So if you're going to go head-to-head with the likes of C&C: Tiberian Sun and Total Annihilation: Kingdoms, you'd better have something better than a slick marketing campaign to back it up.
And now along comes Homeworld. After demos that have promised much and the kind of hype you'd normally see surrounding some big American first-person shooter, Homeworld should be the C&C killer we've all been secretly hoping would appear (especially after the, let's be honest, disappointing Tiberian Sun - it may sell loads but we all know it should have been so much better). The early signs were good. Demos featuring some jaw-dropping graphics and a Battlestar Galactica-style plot had us all chomping at the bit for it. And now it arrives on my PC in all its completely finished glory. The result? Oh dear.
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