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| Issue 23 - April 15, 1999
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Review
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| Grand Theft Auto London page 2 of 2 |
| PC |
GTA London really needs more detail and accuracy. You should be able to take that tour bus up to Madame Tussaud's and the Planetarium and plough through the queues there. Or drive your Mini up to Highbury and practise your hand-brake turns on the pristeen playing surface. We think we've found Tower Bridge and the Houses of Parliament but nothing's really obvious. You don't know where you are without the explanatory text.
The change of sound's more successful. Gone are the universal Americanisms of computer gaming and in their place is the acceptable face of cheeky Cockney wit - you don't get busted, you get nicked. Or if the worst comes to the worst, you end up brown bread. Geezer. It gets a bit much after a while, but conjures up dreams of having a version set in your home town, with the dialogue in your local dialect. Maybe London is just the beginning. Let's hope so.
GTA London is, essentially, a mission disk. Nothing of the game itself has been changed. We found it rather tiresome, and the controversial aspects weak and deliberate. If DMA are out to shock, why not have a Paris Tunnel edition with limos and Fiat Unos? But, of course, that might genuinely offend.
Min specs: 486 DX4/100 MHz processor, 16 Mb RAM, 80 Mb HD, 1 Mb VESA-compatible video card, DOS 6.0 (or higher) or Windows 95.
Check out the Screenshots Xtra section on the website for pictures...
| FG verdict |
| An emptily forgettable sort of crime-in-a-car game that tries quite hard to be controversial. Now set in London. |
60% |
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