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Review
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| Rampage |
| N64 |
Price: £40 |
From: Midway |
| Players: 1-3 |
Age: n/a |
Release: Out Now |

In order to get this two-player shot we had to bribe a passer-by with cookies
Fancy going out on the rampage? Not with this old dog you don't...
Martin Kitts
Rampage has already graced the N64 once before, in its World Tour guise, and you'd have thought that once was punishment enough. However, somewhere on earth (probably in the more isolated parts of the USA) Midway managed to shift enough copies to convince themselves that they should knock up a sequel to their horribly dated B-movie romp, and Rampage Universal Tour is the sorry result.
It's exactly the same as the arcade Rampage of the mid-'80s - something you might have spent 10p on if there was a queue at the Gauntlet machine, but walked straight past if Marble Madness was free. As for spending £40 for the privilege of playing it in your own home, well... it's such a simple, repetitive, and ultimately tedious game that it's hard to understand why anyone would actually want to pay to own it.
You choose a monster from the selection of lacklustre creatures on offer, you climb to the top of a building, and you jump on it until it falls down. Then you move on to the next one, and the next one, and the next one, for screen after identical screen. Tanks and helicopters shoot at you, presumably in an effort to keep you awake, and the scenery changes every now and then in a feeble attempt to convince you that you're stomping buildings in such diverse locations as Shanghai, New York and London.
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