Preview
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Bugs Bunny: Lost in Time |
PlayStation |
Release: July '99 |
From: Infogrames |

What a fine screenshot. The Bunny despatches Fudd with aplomb
Bugs Bunny, eh? It is customary at this juncture to replace words that begin with 'r' with a 'w'. This is obviously just a wubbish gimmick, though. Wollocks...
Steve Bradley
Cartoon characters are wubbish (don't you start!) in videogames, aren't they?
Mickey's Wild Adventure was pretty good (SNES and PlayStation, if memory serves). One of the early levels was in 'old-film-style,' flickery black and white. Nice. Just because it's a licence, doesn't mean it's crap. Johnny Bazookatone was crap. And he was never on the telly, was he? Rayman never had his own series and look at him...
Buck teeth? Big ears?
Yup. Bugs looks just like he does on the old Looney Tunes cartoons. The voice-over isn't quite there but it's passable. The premise reads thus: the Bunny is in possession of a time machine in which he... you guessed it.
Where does he go?
The tried-and-tested selection of themed worlds (think prehistoric, England-in-Merlin's-time, 1930s America - gangsters etc, futuristic) which offer their own idiosyncratic conundrums. Solving them requires a mixture of cunning and dispatching the odd sized-nine to an enemy's backside. Standard fare, really. The Bunny has to collect a plethora of Golden Carrots before he can get back to his time machine and head off somewhere else.
How does he garner the aforementioned orange vegetables?
Some can just be picked up, others require trampolines, tunnel-digging (and heaven knows, gregarious leprid mammals enjoy burrowing), enemy-swatting, rope-climbing - you've seen it all before. Not that it isn't fun, though. It is. You just know you've been here before.
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