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| Issue 41 - August 19, 1999
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Feature
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| Feedback Special: Tomb Raider 4 page 4 of 4 |
I don't know whether I'm very qualified to talk on this subject, simply because I only own the first Tomb Raider game (the demos of the second and third being nothing particularly special), but I think the decision to base the fourth game exclusively in Egypt is the best one that could have been made. This is simply because TR2 and 3 didn't really focus on tombs or those kinds of locations at all, and it was those very eerie places that really made it work for me.
I think if they've got any sense they'll lose the human opponents like gun-toting terrorists and stick with thoroughly Egyptian-themed bods like Anubis Guards, shambling mummies (that can't be stopped by gunfire, meaning the player has to resort to other measures) and other things that can't merely be shot repeatedly to kill them. Nothing feels better in a game than when you turn the tables on your foes and dispose of them via inventive means (like dropping chandeliers on the guards in Syphon Filter, or shooting the beakers of poison in the very same game), and I think Core would be wise to exploit the trap-filled nature of pyramids in this way. After all, what could be better than baiting a mummy until it steps on a key-stone and causes a thirty ton block of granite to fall on it's head? Or a wooden beam to twang out, pinning it to the wall? Or a whirring blade to come out of the floor, bisecting it up the middle? Nuffink, that's what.
Graham Goring
The Future Gamer opinion...
After all the hype and Lara Croft magazine covers and other distractions, it's all too easy to forget about the games themselves. Future Gamer put Tomb Raider in our Videogames Hall of Fame last week, and deservedly so - it was a groundbreaking title that was, and still is, fantastically playable. True, the sequel wasn't up to the same standards as the first, and the third in the series, while looking lovelier than ever, didn't add enough for many people. However, with Core promising better graphics, new moves and, most importantly, a return to the gameplay that made the first title such a hit, Tomb Raider IV: The Last Revelation could yet be the finest in the series. Let's hope so - one of the best videogame creations really deserves to go out with a bang.
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