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Lucozade
Issue 50 - October 21, 1999
 
Feature
Yuji Naka Interview page 2 of 2

What is Chu-Chu Rocket's concept?

Excitement, thrills and panic!

What made you shift from Sonic Team's usual genre to that of Chu-Chu?

I just wanted to create a game that everybody could enjoy together and this was the natural result.

How will this title benefit from a new controller?

I hope the chance to play the multiplayer mode will increase!

Are there any plans to release a compilation that might include Chaotix and Sonic CD?

Not at this moment.

What is your involvement in Phantasy Star Online and Samba De Amigo?

I'm a producer.

Will Samba De Amigo be released on Dreamcast?

Hmm... I'm not sure. It depends on the Maracas Controller but I think it's quite difficult.

How do you see the Internet playing a part in Sonic Team games?

I think it's very interesting. I think you can recognise the excitement of online gaming.

Is it hard to balance being both a game director and a programmer?

I'm just a producer now, but I think it would be difficult if I had to.

What inspires you?

The imagination of a user's smiling face.

What game has had most impact on you?

Well, for a new title, Seaman was some kind of surprise.

What do you think is the biggest asset a game designer should have?

To enjoy oneself. To entertain people, first we must enjoy ourselves.

How do you think people will play games in the next decade?

It's changed a lot in this past 10 years so I can't even imagine, but I think it'll be much better.