Dear Future Gamer
In response to the recent letter you ran about realism in games, and specifically about Dino Crisis, it's obviously not realistic, but where did the author get the idea that a T-Rex can't see you if you don't move? Jurassic Park, perhaps? A Hollywood movie that's hardly very realistic in the first place? In Jurassic Park, the T-Rex's sight is movement-based. This is also true with a lot of animals today, in varying degrees. If someone is standing in a dark corner of a street, you might not see them unless they move. If, however, said person is standing in the same place but you are standing close to them, you would see them. So, in reality, all animals notice another living creature if it is moving, but they might also be able to see it anyway. This doesn't take into account hearing and sense of smell, which also help.
Eamonn Flood
FG:
Maybe picking Dino Crisis wasn't the best example, but all the author was trying to do was say that programmers often go to great lengths to get the tiniest details into a game for added realism, and then they go and shoot themselves in the foot with huge errors, such as football games with three halves and the like.
*Doyouthinkhesaurus. Sorry...