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Lucozade
Issue 57 - December 9, 1999
 
Preview
Cool Boarders 4
PlayStation Release: January 2000 From: Sony




Is it a bird? Is it a plane? No! It's yet another snowboarding game... Doh!
Gideon Kibblewhite

You're such stick in the snow, you are. Cool Boarders 3 was a wicked game.
Sure, CB3 really was a decent enough game. 989 Studio's designed it (taking over from UEP, who developed the first two) and came up with a fast boarder that had varied, wide, good-looking tracks and which had great trick action. But...

But what? Why the face as long as a ski, dude?
They should have called Cool Boarders 4 Cool Boarders 3 too.

Eh?
Sigh... CB4 looks as if it's going to be exactly the bloody same as CB3, and from what we've played of it so far, it might even turn out to be worse.

You always have to spoil everything, don't you, you... cynic. Go on, spill the filth.
Okay, I'll let you down gently and give you the good news first, though there isn't much of it. Cool Boarders this time round features real professional boarders (the old CB had generic characters), and you can even create your own boarder!

I'm not impressed.
Sorry mate, but I did warn you. But no, such little gimmicks (which, let's face it, have been done before) alone will not be enough to stop this series from sagging - and that is it, as far as 'improvements' are concerned.

Twist the knife then, you heartless thing. You said CB4 might even take the series (cough) downhill...
Very droll. On the evidence so far (a far from complete game, admittedly), very little appears to have been done to advance CB's graphics at all. Although the snow surfaces are quite nice, and the splendid distant peaks seen in CB3 are retained, everything else needs a bit of work to say the least. As you cut your way down piste, what you throw up in your wake looks more like shredded paper than ice or snow, and the less said about the state of some of the courses, boarders and boards themselves the better.

Continued...