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Lucozade
Issue 57 - December 9, 1999
 
Future Gamer: Issue 57 £0.00

There's plenty of interesting and bizarre news this week, and Dreamcast owners will be pleased to learn of the developments concerning Crazy Taxi. My personal favourite bit of news this week is to do with a new control device, the PoolShark. What bonkers lunacy is this? For more highbrow food for thought, turn to the ELSPA story about how, during the last six years, less than one half of one per cent of games have needed an 18 certificate.

Our Games of the Millennium feature continues and thanks for all the positive feedback and top 10s you've sent in. Thanks also for refraining from deluging us with 'you haven't included my favourite game' emails too!

There's plenty of good stuff in this packed issue, so enjoy.

Andy Smith - Editor

News headlines:
BT Announce Surftime ... Nuon To Launch Early 2000 ... EA Go PlayStation2 Ballistic ... Heil Pokémon! ... Crazy Taxi Date Set ... ELSPA: Games Not Violent ... Times Raider ... Beenz Means Games... ... Joining the Cue for this Bonkers New Controller? ... Cavedog Announce The Iron Plague ... Further Details on Virtual On's Network System ... GameShark Needs No Stinking I/O Port ... Dino Crisis 2 Confirmed for PlayStation2 ... Tiberian Sun Upgrade Available ... Resident Evil Series to Haunt PlayStation2 ... Tony Hawk Skates His Way To Dreamcast? ... Codemasters To Develop For Dreamcast ... Midway Put the Brakes on 4 Wheel Thunder Internet Play ... Sony Ship Mondo Units Again ... Stop Sending Food Parcels! ... Nibbles ...

In this issue:
Preview: 4 Wheel Thunder (Dreamcast)
Let's off-road! Midway launch their range of Thunder games with this dirt-buggy racer. We all know Dreamcast's got plenty of graphics power and that a diverse range of games is essential, but isn't this just games design by numbers?
Review: Super Smash Brothers (N64)
Take your fave Nintendo characters and get them to fight each other! That idea would be enough for most designers, but once again Nintendo prove they know just how to take a basic idea and work, mould and add to it until it's something really special.
Feature: Games of the Millennium
The second of our four-part look at the 100 games that have shaped the games industry as we know it today. Not all are remembered for being the best of their kind, but each and every one of them has had a profound impact on the games we play today.

Future Gamer was brought to you by: Andy Smith [editor], Mark Wheatley [deputy editor], Andy Ashwin [news editor] and Gideon Kibblewhite [staff writer]. Contributors: James Price, Dale Bradford, Martin Kitts, Rob Wilson, Ben Morris
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