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Review
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| Tomorrow Never Dies |
| PlayStation |
Price: £39.99 |
From: Electronic Arts |
| Players: 1 |
Age: N/A |
Release: Out Now |

The good news for PlayStation owners is that 007 is finally making his debut on the little grey box, so in theory you can at last put behind you the galling days when N64 owners could lord Bond over you. The bad news is that Tomorrow Never Dies leaves one wholly unshaken and completely unstirred...
Gideon Kibblewhite
That Tomorrow Never Dies is a third-person shoot 'em up, rather than a first-person shoot 'em up, should have warning bells ringing. But then GoldenEye was a fantastic title for N64, and as there are loads of PlayStation games which are making good use of the platform's potential, surely there's no reason why a PlayStation Bond game should be almost as good. And maybe this Bond, free to move around in the third-person, would be full of Lara Croft-type moves, and even exist in a beautiful environment the old girl herself wouldn't be ashamed to explore.
That Tomorrow Never Dies doesn't have a multiplayer mode should have warning bells so loud as to drown out those of St Paul's cathedral and Big Ben put together. A shoot 'em up without a deathmatch? Whatever next? But 007, on the PlayStation - it surely couldn't be crap, could it? Not after this wait.
It is though, a couple of compensating moments aside, largely toss, and this much is obvious right from the off. The first mission (there are 10 altogether) finds you in the snow on the trail of the film's evil media mogul Elliot Carver. Your job - locate a satellite dish, tag it for an air strike and then ski the hell out of there.
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