Dear Future Gamer
Oi! Future Gamer! No! I stopped reading your Tomb Raider: TLR review at the point when your reviewer said (I'm paraphrasing): "The combat in this game is better than before because you really have to think about it. When you encounter the Jason and The Argonauts-style monster, it blows into a dozen pieces, which then stalk you, meaning to fully subdue it you have to blast it again with a crossbow or a... (etc)... This comes as a great surprise."
Well, it's not going to come as a great surprise to me now, is it, when I get to play the game.
Later, it says (I'm peeking through my fingers to read it): "There are some golden warriors on the Lost Library level which have to be killed by blah, blah, blah, requiring thought and initiative." Cheers, then. That's ruined any suspense at that point.
If shock value or deep thought are intrinsic parts of a game, please don't spoil your readers' pleasure by giving the game away in a review.
Anon
FG:
Aargh! I sympathise with you, but our reviewers are well aware that spoiling the plot is not part of their commission, and yet they have the difficult job of trying to convey the gaming experience. I think in TR there are enough twists, turns and surprises for your enjoyment not to be spoiled by the review and I thought a couple of examples, such as those James included, gave a better impression of what the game was all about and so left them in. That said, I do understand your point and it's something we've constantly got in mind.