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Preview
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| 360 |
| PlayStation |
Release: June '99 |
From: Cryo |

360does not have the joyful handling, nor the visuals of, for instance, Wipeout 2097
While the four-wheeled beast of the tarmac has enjoyed a PlayStation renaissance, floaty space vehicle games have taken a back seat. But friends, the racing game involving hover ships is not dead. Although you might disagree once you've played this...
Steve Bradley
360? Who he?
It's the measure of an angle equal to one three-hundredth-and-sixtieth of the angle traced by one complete revolution of a line about one of its ends. It says here...
In English, please...
Sorry. It's 360. As in degrees.
Meaning what, exactly?
Right, yes. You fly a hoversome ship over a selection of circuits. You have weapons. And here's the thing; when rival craft are hanging on your tail, you can spin the view of your ship around and fire at them.
That's only 180 degrees, isn't it?
Um. Yes.
And if you reverse the view, how can you see where you're going?
You can't. You generally fly straight into the nearest wall.
For the love of... is 360 anything like Wipeout?
In principle, yes. You select one of eight futuristic ships, each individually rated in terms of agility, armour, speed and acceleration. Then you careen along a variety of themed circuits (water, ice, seabed, lava, jungle) avoiding mines, garnering boosters and shooting anyone else who happens to be charting a similar course. Have we seen this sort of thing before? I think we have...
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