Link to the Future Gamer website

Front Page

News
Previews
• Grand Theft Auto 2 [PSX]
• F1 World Grand Prix [DC]
• Roadsters [N64]

Reviews
Mini-Reviews
Features
Gamer Life
Feedback
Charts
Release Schedule
Next Week

Paper View


On the website

Chat forum
Demos and Patches
Hints and Tips...
   PC
   PlayStation
   N64


Force 21 - out now in the shops
Issue 48 - October 7, 1999
 
Preview
Roadsters
N64 Release: November From: Titus




Pedal to the metal, the wind in your hair! Or perhaps you're sitting at home clutching a joypad in front of the telly. No matter. Most of us can't afford these darned Roadsters anyway...
Steve Bradley

Roadster? Sounds a bit old-fashioned, doesn't it?
It is a somewhat archaic term, but...

... but what is a Roadster?
Basically, it's an open top vehicle, usually seating just the two. Think of the sort of cars that Terry Thomas and Leslie Phillips drove in their films. It's the automobile choice of cads. And rotters.

So the cars in Roadsters are all convertibles?
Bang on, old bean. There are 30 of the blighters, some of them licensed marques, others the work of the fantasy drawing board. Here's a few of the licensed motors: TVR Chimera, Alfa Romeo Spider, Ford Indigo, Lotus Seven, Lotus Elise, Renault Spider and one or two from Mitsubishi. The emphasis is very much on flashy, high performance crates.

Ford Indigo?
It's a concept car, a low-slung beast with a V12 engine. Growl. Grrr...

What's to do, then?
Essentially, Roadsters is an arcade racer where you have to win races for cash, upgrade your motor and move up into a higher racing class. There are four game modes. Roadster Trophy is the major section. It's a progressive, division-based, single-player game in which you start at the bottom of the ladder and work through a season of races. There's Quick Race which just chucks you onto a track, the self-explanatory Time Trial and the Multiplayer option where up to four can go head-to-head on a four-way split-screen.

Continued...