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| Issue 51 - October 28, 1999
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Preview
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| Jimmy White 2: Cueball page 2 of 2 |
| Dreamcast |
Those screenshots look lovely!
They do, don't they? Cynics may say it's just down to the Dreamcast's power, but we think a lot of time has been spent making sure the rooms are believable and just right. The game world has all been fully rendered in 3D, and so you can zoom around at your pleasure. Even the tables don't bore you. We don't know why and we don't know how Awesome managed it, but we can happily line up our shots without wishing there was a more exciting table to play on. That's an achievement above all others.
Pool Shark's tables were fun, remember.
But they were weird shapes and had see-through bases and stuff, didn't they? Where have you seen anything like them in the real world?
Okay, you got me. Must be difficult to play without a mouse, though.
You'd have thought that, wouldn't you? As it happens, the Dreamcast's controller makes a fine interface for the game. The thumb-joystick doohicky is perfect for getting those shots just right. Experienced players may complain about not being able to put the power in the shot manually, using a mouse-driven control system, but it's a small complaint. You set the power by moving the cue back and forth with the left and right triggers on the back of the pad, which is as good as it gets without a mouse.
I want it, and I want it now.
It's released at the end of the month, so it's going on our Christmas lists. We can't wait either.
Barrels of fun
Lots of stuff to do
Control system is as good as it gets
Sumptuous graphics
Could prove boring for action lovers
You can find more screenshots on the Future Gamer Website...
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