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| Issue 58 - December 16, 1999
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Preview
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| Big Bang |
| PC |
Release: January 2000 |
From: Project Two Interactive |

French developers are often praised for their graphic flair in games and similarly criticised for their lack of depth. Who then would let a French development team loose on a straight shoot-'em-up?
Andy Smith
Zut alors! It'll be merde!!
Not so fast. French developers Rayland Interactive are not only proud of their graphics engine but they reckon they've got the enemy ship's AI just right too. The game will adapt to your playing as well, so expect them to get more cunning and craftier as you work your way through the missions.
But I want to shoot my friends!
Rayland Interactive have proved they can make a game look good. And judging by the early version of Big Bang we've been playing they've learnt from some of their countrymen's earlier games and managed to get some depth in there too.
Oh. What's the background then?
Briefly, you're in space, fighting for one of five alien races. Everyone's having a pop at everyone else and it's your job to fight and survive through a series of missions for your designated race.
Sounds familiar...
It's not the most original of storylines we agree, but when you're lost in the action of a decent shoot em up the actual story's a little insignificant.
And do you get lost in the action?
You sure do. The missions have been well designed and it's very easy to get carried away.
And it's a looker?
Sure is! There's some lovely special effects in Big Bang as well as some lovely alien spacecraft and plenty of great-looking explosions and lighting effects. And, though you need a graphics card, it all shifts as smooth as silk. The graphics engine they've employed easily handles up to 40 craft on screen at any one time.
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