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| Issue 59 - December 23, 1999
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Review
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| Wu-Tang: Taste The Pain page 2 of 2 |
| PlayStation |
The real novelty, though, is the Story mode. Along the Tekken Force lines, this mode offers pretty continuous fighting punctuated by short rendered sequences that further the narrative. As soon as you've beaten one group of baddies, you'll be on to the next. Fights are varied, through character changes, and the number of people involved in them. During some fights other Clan members will even occasionally come to your assistance in order to help defeat particularly hard enemies.
You begin the game with the nine (most well known) members of the clan, and each character has his own individual combos and fighting styles. The fighting itself is fast paced, and button bashing isn't going to get you very far. Laudably, contact is close without being confusing, and hit impacts are well illustrated.
True to the street fighting remit of the game, the battles are continuous to the death of your three 'lives', players being momentarily transported away from the action on death only to be 'warped' back in again. All this is, of course, accompanied by a heavy Wu-Tang rap soundtrack, fantastic if you're a fan, but keep the volume down low if you're not into wailing women and chanting men.
You can find more screenshots on the Future Gamer Website...
| FG verdict |
| Wu-Tang will never be the classic fight-fest that Tekken 3 is, but for something a little different, you can't go far wrong. There's even a parental violence lock for the squeamish amongst you. The caring Wu-Tang Clan. Who'd have thought it? |
85% |
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