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Review
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| Indiana Jones and the Infernal Machine |
| PC |
Price: £29.99 |
From: Activision |
| Players: 1 |
Age: N/A |
Release: Out Now |
| Minimum spec: P233, 3D card, 32Mb RAM |

Indiana Jones eh? The Welsh archaeologist from Amerakey.. in a new game, with loads of puzzles. It's got to be a cracker surely. Let's find out...
James Price
Before we begin the review proper, let's take a look at how we got here, shall we?
1980s: Indiana Jones series makes its debut.
1990s (early): Prince of Persia created.
1996: Tomb Raider cribs from Indiana Jones films and Prince of Persia game.
1997: Tomb Raider II cribs from Tomb Raider.
1998: Tomb Raider III cribs from Tomb Raider. Pattern begins to emerge.
1999: Prince of Persia 3D released, cribs from Tomb Raider.
1999: Indiana Jones and the Infernal Machine released, cribs from Tomb Raider.
1999: Moribund hack becomes obsessed with word 'cribs', writes review.
1999+: Hello, you. Thanks for readi... hey! Come back! Damn...
2000 (projected): Indy, Lara and that bloke from PoP appear on Jerry Springer. "Hoe!", accusations abound. Watchers turn off, disgusted. "No bizarre, three-way love triangle could be that complex!" people say. "They've made it all up!"
But it's all true, we tell you. On many levels, from the superficial to the superlative, IJATIM (as it shall henceforth be referred to) is so Tomb Raider, it's almost audacious. 'Derivative' and 'videogame' are often synonymous, and possibly even best of friends. (Occasionally, while walking hand in hand through fields of adjectives, they pop over to Creativity's house to jeer and throw rocks at her windows. "B******s!" she complains bitterly to Innovation later, while Vision nods sympathetically, speaking a silent prayer of thanks for his context-sensitive duality. But we digress.)
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