
Front Page
News
Previews
Reviews
Features
Gamer Life
The Language Of Videogaming
Great Videogames Through The Ages
A Quick Word With
A Site For Sore Eyes
Game Kid
Retro
Score Card
The Hacker
Future Gamer Recommends
Back at the Ranch

Feedback
Charts
Release Schedule
Next Week
Paper View
On the website:

Screenshot Xtra
Hints and Tips
Demos
Patches and Upgrades
Stream Lounge
Chat forum
|
 |
 |
| Issue 23 - April 15, 1999
|
|
| |
|
Back at the Ranch
|
| What people in the industry really play... |
|
Chris Stamp
|
Chris is a producer at DMA Design, his most recent game being the forthcoming Wild Metal Country. Which is excellent, as it happens. He did the network code and the AI, too. Chris has also worked on projects for both British Aerospace and even the London Underground.
What games are tickling your fancy at the moment?
Unfortunately I'm really out of touch with the latest games after working obsessively on Wild Metal Country for two years, so nothing really. I'm looking forward to catching up.
What was the first computer game you ever played?
Space Invaders. It was ridiculously addictive, don't know about 'good'.
Any particular favourites from yesteryear?
Adventure (Atari VCS), Gridrunner (VIC20), The Sentinel, Paradroid, Killer Watt, Thrust, Traz, Exploding Fist, Kik Start (all early Commodore 64), Marble Madness (arcade machine) - they were all great escapism.
What has been the biggest videogaming let-down for you last year?
Not having time to play any other games while working on Wild Metal Country!
Any titles you're really looking forward to in the near future?
Full Auto by Pseudointeractive to be published by Microsoft. It used to be called Inertia and demos have been around for ages, but it has been delayed for various reasons. It has great physics and creates a unique atmosphere.
When all's said and done, what's your favourite game ever?
The game I've had most fun with must be Quake on a LAN. They could so easily have overcomplicated it and tried to be too clever but they obviously had a clear vision of what was required and kept it very tight and to the point from both technical and creative viewpoints. However it is relatively easy to create fun networked games because your opponents provide the excitement, so picking a networked game is kind of cheating. I'd have to go for the original The Sentinel I think, because it was original, beautifully simple and allowed infinite possibilities within the boundaries of the game.
 |
| |
|
|