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Review
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| Superman |
| N64 |
Price: £40 |
From: Titus |
| Players: 1-4 |
Age: n/a |
Release: July '99 |

Actually managed to get the lumpen superhero off the ground. That's no mean feat
Wow. That's the first word that comes to mind the first time anyone sees Superman on the N64. Followed shortly afterwards by a smile, a giggle, and an incredulous "this has to be a joke, right?"
Martin Kitts
Superman is perhaps the most staggeringly inept piece of software seen on the N64 since Mortal Kombat Mythologies, itself a game of near-legendary crapness. Delayed for more than a year after its debut at the 1998 E3 show, Superman's final release version is the same unplayable mess that sent preview writers into a panning frenzy some 13 months ago.
Starting it up for the first time you'd be forgiven for thinking that your joypad was broken as the Man of Steel twitches and jerks his way into the fog-shrouded skies of a virtual Metropolis. The plot has Superman imprisoned inside a version of his famous home city, rendered inside Lex Luthor's computer, a fact which leads us to assume that the arch-villain never managed to trade in that clunky 1980s 386 with the broken video card.
Pressing the Z button is supposed to launch our hero into the air, although it's purely down to luck whether you manage to get him off the ground without first sending him into an uncontrollable fit of mistimed animation. There must be nearly 10 frames of animation on Superman himself, and roughly half as many on all his enemies. Once airborne, pressing Z again either drops him back to the floor or makes him sink right through it thanks to the game's inability to distinguish solid objects from empty space.
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