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Preview
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| FA 18E Super Hornet |
| PC |
Release: November |
From: Titus |

Think Titus and you'd be forgiven for turning up your nose as you remember the lamentable Superman on the N64, released a few weeks ago. But Titus have other strings to their bow, such as Digital Integration who've developed this flight sim for them.
Andy Smith
DI! They're nearly as good as Empire's flight sim specialists Rowan!
Cheeky. DI, as you affectionately call them, have been in the flight sim game for a long time and have a track record every bit as impressive as Rowan's. Take the helicopter sims Apache Longbow and Hind for example. Or how about F16 Fighting Falcon?
Okay already, so they've made flight sims before. What's good about this one?
They've got some novel new features in the game for a start - it's the first to feature take offs and landings from an interactive carrier deck - complete with other aircraft and deck crews going about their business, doing all their fancy hand signals with the ping-pong bats and the like.
Groovy! What else?
They're claiming the game's the first to feature a fully interactive cockpit too, where every switch and button works like the real thing. Being old cynics, though, Future Gamer reckon we've heard that one before. Still, it's a neat effect.
Am I going to need to be an octopus to contend with the keyboard and joystick button configuration?
Certainly not. FA 18 Super Hornet features what DI, tackily, call HOTAS support - that's Hands On Throttle And Stick, acronym fans. Actually, DI may not have coined that phrase but it's yucky anyway.
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