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Review
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| Codename Eagle |
| PC |
Price: £34.99 |
From: Take 2 |
| Players: 1-16 |
Age: 15+ |
Release: November 99 |
| Minimum spec: P200 MMX plus DirectX-compatible 3D accelerator, 32Mb RAM, 180Mb free disc space |

History is bunk, at least when it comes to videogames. In the latest historical re-write, Codename Eagle claims the Russians won the war. The Great War of 1912!
Trenton Webb
In a plot as mad as the real-life Rasputin, Codename Eagle skips back to pre-revolution Russia and sends the Tsar's imperial forces blitzkrieging their way to military supremacy before the big show gets started. The narrator witters on during the intro about time warps and alternate realities, but such justifications are unnecessary. The critical fact is that the mad military world that results is a great place to explore - as long as you've got a gun.
Codename Eagle brings GoldenEye's blend of sneaky, shooty, drivey fun to the PC. That's what it feels it like anyway, as the square-jawed Red, the chirpy but psychotic Goggles and slobby Mortar fight to uncover a dastardly plot to topple the few surviving Allied governments. In true 39 Steps mode, it's a headlong chase to uncover who, how, where and what the plan is. Unlike 39 Steps, the heroes have guns and the Russian's have Inter-Continental Ballistic Missiles.
The story whisks you from the snow of the Urals and back across Europe in a desperate race against time. On foot you've got to use stealth, sniper weapons and straight-up guts to get into enemy compounds. Searching buildings for clues and contacts, you have to stitch together the pieces of the plot. Such sneaking is complemented by intervals of driving and flying all manner of vehicles. Armoured cars offer great opportunities for troop crushing and rotating turret-strafing fun, while you get to dogfight and bomb moving trains when in the air. It's Boy's Own/Biggles fare all the way.
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