Link to the Future Gamer website

Front Page

News
Previews
Reviews
Mini-Reviews
Features
Gamer Life
Feedback
• Final Fantasist
• Viral Inflection
• More Text Adventure Trubs
• N64 Not Dead?
• Future Networking
• DC-OK?
• Tediously Strange
• Text Adventure Dog Dirt
• Gunning for Trouble
• Reviewing, The Situation

Charts
Release Schedule
Next Week

Paper View


On the website

Chat forum
Demos and Patches
Hints and Tips...
   PC
   PlayStation
   N64


Lucozade
Issue 58 - December 16, 1999
 
Feedback
Tediously Strange

Dear Future Gamer,

I'm not sure whether Matt's final comment (FG57) was meant to suggest that, "You don't get crap like that now", but I have to tell you, the bad-old-days are still here.

Let me take you through just the opening of a current best-selling game.

You start on a train to a place that you have apparently worked at for some time. You get off the train and people speak to you, you don't know them from Adam. You search the corridors and listen into conversations, would you do this everyday? You search the toilets, wouldn't people be finding your behaviour a bit strange by now? You search for your locker, when you find it, there's a thing in it. You can't move the thing. You'd think you'd have known that, it's in your locker. You find a suit and try to put it on, you can't because you haven't pushed the button on the panel you've just walked past. Why doesn't the old duffer at the panel push it for you? You eventually find the room where you work. "Turn on the fans", says a voice. How? You must have done this job a thousand times in your earlier life, why can't you do it now? You finally figure that perhaps you need the thing in your locker so you try to get out to get it. How do you get out? Have you never tried to get out before?..

So it goes... Graphics have improved but nothing else has.

Deke Roberts


FG: Games are just daft aren't they? They're not like real life at all...

Got an opinion or a question? Write to me at andy.smith@futurenet.co.uk...

Text Adventure Dog Dirt