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| Issue 66 - February 17, 2000
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Retro
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| It happened... February 17, 1992 page 2 of 2 |
Published by SCi under the Storm label (software publishers loved having a string of brands in those days), Indy Heat was based on American Indycar racing but followed the Super Sprint 'house' style of requiring the player to upgrade his car to keep up with the computer-controlled drone cars. Overall, it was quite a playable effort, although it wasn't Super Sprint.
I can't be the only one who feels that this type of racing game is due for a revival. Something like the N64 or Dreamcast could run an arcade-perfect conversion easily, we could have four-player gameplay and surely any half-decent product manager could pick up the licence for a song these days... But no. Nobody is interested. These days all racing games have to be in 3D. All part of the 'games should be as much like real-life as possible' way of doing things. Pah! Besides, after an experience I had this week, I'd like to advocate a new movement: real-life should be more like games.
After having it pointed out to me that one of my car's front tyres was bald, and thus illegal, I quite innocently asked the question: how was I supposed to know? The answer, of course, is to regularly check such things. What a drag. Who's got time for that? If real-life were more like games, an enterprising tyre manufacturer would have devised a Pitstop II tyre by now - as it wears down it would change colour. When it's white you know you have to get to the pits (or indeed Kwik Fit) as a matter of urgency.
Anyone else with suggestions on how real-life should change to more accurately reflect gaming life should tell Future Gamer...
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