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Game
Issue 66 - February 17, 2000
 
Re-View
Superbike World Championship

Motorbike games were lighting our candle this time last year (and hey! We've just got two new ones in for review now!) and leading the pack was Electronic Arts' rather fabulous Superbike World Championship. The game was officially licensed and included all the top superbike riders, including Britain's very own Carl Fogarty.

Though the game did what it was supposed to extremely well, it didn't manage to earn itself a score above 87 per cent. This was primarily because of one problem. As our reviewer at the time, James Leach, said, "So is there a problem? Well, just the one, and it's no biggie. The trouble is, no bike game has ever really captured the feeling of pushing your machine and your ability to the ragged edge. Here, for example, it's down to speed. Too fast and you run wide, too slow and you cut the corner.

"It doesn't matter whether you're in Sim or Arcade mode, or which difficulty setting you choose, the feeling is that you're either banking or you're upright and the path you take is inflexible. It's all well-modelled, but feels well-modelled at the expense of some realism in gameplay. Yeah, yeah. We're asking the impossible. Let's leave it."

Still, James gave the game a good score and thought it was the best bike-riding game around at the time. One year later and things have moved on ever so slightly. These days we'd award the game a creditable 80 per cent and leave it at that.

This Week at FG