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| Issue 15 - February 18, 1999 |
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| Future Gamer: Issue 15 |
£0.00 |
Another Thursday, another Future Gamer. We've got all your old favourites in this issue plus the latest news, schedules, game charts and choice feedback from you.
We've got some big plans for Future Gamer and we'll be announcing what they are in the next couple of weeks - don't worry, we're not going to start charging you or anything - it's just that we're going to make the magazine even more accessible. I'll keep you posted. In the meantime, enjoy FG15…
Andy Smith - Editor |
| In this issue: |
Preview: Power Stone (Dreamcast)
Kicking off our Dreamcast coverage is this lovely looking fighter, already out in Japan. It's a crowded genre and Sega already have their Virtua Fighter series going head to head with the PlayStation's Tekken trilogy. Is there room for this? |
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Review: Superbikes (PC)
They're big, heavy, go very fast and cost lots of money. They're also very dangerous and a great deal of fun to ride - especially if you don't have to leave the comfort of your PC to play with them. |
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Feature: Adios Amiga?
The machine of the '80s has left its stamp on all of the games we play on PC, PlayStation and N64 today. Here, long-time editor of Amiga Format, Nick Veitch, looks at the history and the future of the machine with the awful nickname - the Miggy. |
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Future Gamer was brought to you by: Andy Smith [editor], Steve Bradley [deputy editor], Vicki West [production editor] and Andy Ashwin [staff writer]. Contributors: Nick Veitch, Neil West, Jason Kingsley, James Leach, Stephen Pierce, Steve Owen, James Price.
Advertising enquiries: please contact Mike Hawkins.
Recommended setup: Microsoft Internet Explorer 4, screen resolution 800x600, thousands of colours. (It's only our opinion. The site will work fine on other configurations.)
Copyright Future Publishing 1999. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission from Future Publishing is prohibited.
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