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Issue 26 - May 6, 1999
 
Review
Requiem: Avenging Angels
PC Price: £39.99 From: Ubi Soft
Players: Multi Age: n/a Release: Out Now
Minimum spec: Pentium 200, 32Mb RAM, 275Mb hard disk space, Win 95/98


This is Lilith, leader of the fallen angels and not the sort of woman you want to upset


Angels... cherubic lovlies plucking harp strings and polishing their halos as they drift gently through the heavens? Nice try. Time for some of those kick-ass angels Space were telling us about...
Ben Morris

The end is nigh. Angels fallen from grace are among us, hell bent on destroying mankind in order to save creation from our corruption. Malachi, one of the chosen, stands against his brethren. You'd think that being an angel would make this easy. Just smite the foe with some divine wrath and be done with it. Unfortunately the trip to Chaos has drained Malachi and he arrives on Earth a bit worse for wear. Well, there had to be some challenge, didn't there?

First person shoot 'em ups are very much in vogue at the moment. With a sackful of Half-Lifes, Unreals and Quakes to choose from, new games in the genre need to be special in order to stand out from the pack. Luckily, Requiem provides all the much-loved elements of the genre as well as upping the ante.

Perhaps the most obvious difference to the chasing pack are the angelic powers. The basic premise is similar to the Force powers used to great effect in Jedi Knight. As time passes and Malachi's power returns you will gain access to some 20 rather unkind abilities to give you the edge against the fallen angels and the humans they have enslaved.

Lightning and fireballs provide projectile attacks, while the more subtle (or cruel) can opt to summon a plague of locust upon a foe, turn them to salt, or in moments of excessive wrath, boil some poor unfortunate's blood. Perhaps the best effect ever seen in this genre is Warp time. Slowing time allows you to leg it up to your chosen victim, nip around behind him and show him the error of his ways. The effect as he falls in slow motion to the floor is almost cinematic and must be seen to be believed.

Continued...