Dear Future Gamer,
I'm really growing tired of your continual snidey references to Sensible Soccer for the PSX. Yeah, yeah, I know it wasn't the best footy game in the world but in my opinion it certainly was not the worst.
I'm not really bothered that you think it's the worst game ever, or whatever. What does bother me is the way you always make out that Sensible Software had nothing at all to do with it, and the conversion was somehow 'messed' up by us.
How could they have nothing to do with it? It was a 90% port over from the PC, where originally we were not allowed to change anything! A port of a game which ran like a dog on a Pentium 166 (at least fives times the CPU speed of a PlayStation). A port of a game that would not run with anything less than 16Mb of RAM (the PlayStation has in effect 3.5Mb). An unrealistic time scale, which proved impossible.
The code was identical to the PC, apart from the fact that I had to change an incredible amount of double-floating-point maths to fixed-point (far less accuracy). So how can WE have taken out the gameplay ?
If you cared to actually compare the frame rate of the game you would notice that it is the same as 98% of all the other PSX football games. It's the zoomed-out view that makes it appear so jerky, because it ends up looking like a sprites-and-scroller when it isn't, it's in full 3D.
That game was never going to be ported to the PlayStation and play as well as the old sprite-based one. But that's life. I still maintain that we did the best possible job considering the constraints and timescale that we had to work under.
Sorry, but I just wanted to set a few things straight, and hope that before you go off on another slagging mission with a PlayStation conversion from a PC game, just think about the facts a little more.
Mark Adamson, Lead programmer on Sensible Soccer PSX
FG:
Our apologies if we came across as having a pop at you Mark, we weren't trying to. What disappointed us was remembering how great the Amiga version was and not getting that on the PlayStation, that's all.