Dear Future Gamer
Personally, I prefer not to cheat (Feature, FG67)and judge a game on how one can beat it by not cheating. For example, in Quake II one can play on the 'baby' level and save as often as one likes so there's no real need for cheating. Some other games even make baby levels ridiculously difficult, with no option but to cheat or never finish the game.
On another note, you mention that Tomb Raider has millions of cheats, but I've really only heard of two: one which skips to the next level, defeating the point of playing a game, and the other which gives unlimited ammo, again pointless with the small amount of bad guys in the game.
While on the subject of Tomb Raider, I noticed in a lot of the walkthroughs for TR3 they mentioned 'save crystals', which must be a PlayStation thing because the PC version allows unlimited saves - perhaps the only example of a direct port from console to PC which took into consideration the way users of the different systems play and, perhaps, how and why they cheat.
Mike Reynolds
FG:
How you cheat, or even what you consider to be cheating, is down to you. On the TR thing, in the PlayStation version you've only ever been able to save your game at certain points - this system was dropped for PC, which changed the way the game was played, but was re-introduced on later incarnations. I can't remember if it was TRII or TRIII though.