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| Issue 40 - August 12, 1999
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Hall of Shame
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| Rise of the Robots |
This new section of Gamer Life speaks for itself, and to kick us off we're running with one of the disasters of the early '90s...
Risible Robots, as it became known, was one of the most over-hyped games of the decade. Magazines had been shown early screenshots of the game that had a then-staggering development budget of over £1m, and they were wowed. The game looked absolutely fantastic, all shiny robots and stunning backgrounds, and people's appetites for this next-generation beat 'em up were whetted. Not only that, but the game's publishers, Mirage, were very keen to push the game's 'advanced' Artificial Intelligence. The fighters were supposed to be able to react to your playing style - you couldn't just duck and punch your way through the game. Oh no.
As the months passed, more screenshots of the game emerged, garnering it more magazine covers, but review copies were still noticeable by their absence. Then, after approximately a year of waiting, the game hit the shops. Magazines were stunned. Where were the review copies? They weren't sent to magazines because although every retailer on the high street had massive window displays and had devoted almost all their shelf space to the game, it became apparent very quickly that Rise of the Robots was absolutely pants. The controls were awful, the animation dreadful, the artificial intelligence woefully inadequate and the robots couldn't even turn around. This was a 2D beat 'em up that really was a mockery of a sham of a travesty of a mockery of a sham. And it sold by the bucket-load for the few weeks it took for the magazine reviews to hit the streets.
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