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| Issue 64 - February 3, 2000
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| News |
| Perfect Dark Ditches Face Mapping |
Rare delete face mapping features from Perfect Dark
At last year's Electronics Entertainment Expo in Los Angeles, Rare's 3D first-person shooter Perfect Dark was unveiled, and with it a whole host of ingenious new additions over GoldenEye. Perhaps the most exciting innovation presented was a face mapping feature that enabled players to take a picture of themselves with a GB Camera and import their face onto a polygonal character in the game, thus opening up a whole new level of interactivity.
Unexpectedly, bad news came this week when Nintendo's Ken Lobb, demonstrating a much more complete version of Perfect Dark than that seen at E3, regretfully announced that the face mapping feature has been scrapped. Lobb attributed the ejection to insurmountable technical problems. Evidently the face mapping feature itself worked brilliantly (and this much was demonstrated to us at last year's E3) but the game would crash any time gamers attempted to use their newly created faces in actual play environments.
Do you think this is a major blow for the game or will it still be a major N64 hit? Thoughts to the usual address please.
Courtesy of IGN.com
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