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| Issue 49 - October 14, 1999 |
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| Future Gamer: Issue 49 |
£0.00 |
Sega's attempt to queer the pitch of Sony and Nintendo is well and truly under way. Dreamcast is in the shops and this week's Future Gamer is unashamedly dedicated to all things small, white and 128bit. The Features section, um, features a handy guide to get you up to speed on Dreamcast and includes everything you need to know about the first new console to hit the UK for almost three years.
Gosh, we've even dropped a preview to squeeze in an extra Dreamcast review this week. Please don't shout at us if you feel put upon Dreamcast-wise. The ship will soon be back on the rails and we'll have a fresh pair of legs up our sleeve next week when editor Andy Smith returns from his Cuban jollies...
Steve Bradley - Deputy Editor |
| In this issue: |
Preview: Shenmue (Dreamcast)
Set to redefine the standards of videogames when it's finally released, Shenmue has been in development for years now. Has it been time well spent? Find out here. |
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Review: Power Stone (Dreamcast)
We start chucking chairs and boxes around in the Dreamcast's other beat 'em up. It's a more comic affair than Soul Calibur, but did it knock us out? |
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Feature: Dreamcast Special
The biggest console launch in years is upon us and we've got everything you could hope to know. As well as hardware information and games, we've got all your opinions too... |
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Future Gamer was brought to you by: Andy Smith [editor], Steve Bradley [deputy editor], Mark Wheatley [production editor] and Andy Ashwin [staff writer]. Contributors: James Price, Gideon Kibblewhite, Dale Bradford, Ben Morris
Advertising enquiries: please contact Mike Hawkins.
Recommended setup: Microsoft Internet Explorer 4, screen resolution 800x600, thousands of colours. (It's only our opinion. The site will work fine on other configurations.)
Copyright Future Publishing 1999. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission from Future Publishing is prohibited.
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