Link to the Future Gamer website

Front Page

News
• Dreamcast Phenomenon
• 100,000 Dreamcasts Sold
• Rare Take the Mickey
• No Half-Life for Mac
• On Sale Tomorrow
• With the Beetles
• New PSX Wrestler
• New F1 Licence
• Black Isle Catch a Cold
• Next Wave of DC Games
• HMV Release DC Top 10
• Bonnell's Vision
• Sonic Adventure Online Upgrades Now Available!
• Full QIII Demo Coming Next
• Westwood Reveal Tiberian Sun Expansion
• One Bond is Not Enough
• Sim Scary?
• Intel Early with 1,100 MHz?
• Resident Evil Coming Soon to the Japanese Dreamcast
• Futuristic Tech-Thriller? Why not?
• Gauntlet Legends Headed to Dreamcast
• Nibbles

Previews
Reviews
Mini-Reviews
Features
Gamer Life
Feedback
Charts
Release Schedule
Next Week

Paper View


On the website

Chat forum
Demos and Patches
Hints and Tips...
   PC
   PlayStation
   N64


Lucozade
Issue 50 - October 21, 1999
 
News
One Bond is Not Enough

James Bond makes his triumphant first-person shooter return to N64

We've learned that an N64 version of The World is Not Enough - not a Dolphin one - is secretly underway by UK development house Eurocom. The game, which has been in the works for more than 16 months, is scheduled for release next year under a publishing partnership between MGM and Electronic Arts.

One former MGM Interactive employee, speaking to us under anonymity, admitted to witnessing an "extremely impressive" preview of the Eurocom-created engine for the title months ago. The game, which according to our source is already surprisingly far along in its development cycle, is completely different from the Black-Ops-made Tomorrow Never Dies for PlayStation. Instead of following with a similar third-person view, Eurocom have allegedly created a 3D first-person shooter in the mould of Rare's GoldenEye 007.

While details regarding the game's approach and style are unavailable at this time, we were told that The World is Not Enough will play and look as close as possible to Rare's classic shooter. The features so far include GoldenEye-style controls, the popular "floating cross-hair" aiming mechanism, a four-player deathmatch mode and all the gadgets from the upcoming motion picture. Bearing Eurocom's considerable technical abilities in mind, we can't wait to see how this title develops.


Courtesy of IGN.com

Sim Scary?