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| Issue 48 - October 7, 1999
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Every community has its problems, including those that exist online. Ultima Online players have been getting pretty fed up recently with the amount of rubbish littering their beloved Britannia. Food, armour, scrolls and weapons are often discarded in and around major towns, making life miserable for the inhabitants. Lord British himself has been informed of the situation and has decreed that a 'Clean Up Britannia' campaign will take place this month. Conscientious role-players will be able to exchange unwanted items for special tickets, which in turn can be exchanged for rare treasures from Lord British's castle. It's hoped that the scheme will significantly reduce the amount of litter before the introduction of 'item decay' in mid-October. Check out the Ultima Online website for more information.
LucasArts have ceased development of Indiana Jones and the Infernal Machine for PlayStation. This news comes only a month after it was announced that the PlayStation version of Star Wars: Episode I Racer had gone the way of the dodo. It's believed that LucasArts are refocusing their resources on the next generation consoles, although they're still committed to the PC. Indeed, the PC version of The Infernal Machine is still on schedule for a November 23 release.
Maybe it's just us, but Sega's latest Dreamcast action RPG sounds a bit like Bananaman on the Speccy. You play a 16-year-old kid who rents a super battle suit from a mad professor and then wander around doing odd jobs for change. Money earned is spent on power for the suit, as well as extra weapons and upgrades. Once you've charged the suit's batteries you'll become Rent-A-Hero. In this mode you get to roam about the city, sniffing out evil wherever it lurks. All the fighting takes place in 'battle mode', a one-to-one 3D action sequence. But remember - if your suit runs out of power you'll change back into plain old Eric, or whatever his name is. Just like Bananaman, see?
Capcom's Mr Okamoto, creator of the Biohazard/Resident Evil series, is mightily impressed by what he's seen of PlayStation2. He reckons that PS2's 3D performance is approximately 15 times that of Sega's Dreamcast, and that the demos of Onimusha shown at the recent Tokyo Game Show used only a fifteenth of the system's power.
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