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Lucozade
Issue 54 - November 18, 1999
 
Future Gamer: Issue 54 £0.00

Lots of news, not to mention the odd rumour, has started to leak out about the PlayStation2 and Dolphin consoles, which is exciting. Sega have been having a busy time too, what with their Japanese offices being raided and their PC development arm closing down. You can read all about it inside.

We've reviewed two versions of Worms: Armageddon for you this week, one on N64 and one on PlayStation, as well as a great review of GP 500 on PC - groovy, eh?

Enjoy the mag and we'll see you again next week.

Andy Smith - Editor

News headlines:
3dfx announce Voodoo4 and Voodoo5 ... Sega Hit by Price-Fix Probe ... European DC Release Dates ... PS3 Will Have 1,000 Times Performance of PS2 ... Yamauchi Reiterates Low Price and Holiday Release ... Sony Aim High With PlayStation2 ... Sega Close PC Division ... Infogrames Swallow GT Interactive ... Nintendo Hype Game Boy Advance ... First Details on US Versions of Dead or Alive 2 ... Dreamcast Microphone Set For Japanese Release ... Sega And Salomon In Joint Marketing Alliance ... European Wars: Warlord's Style ... Another Star Trek Game? ... Harrier 2001 Future in Limbo ... Chrono Trigger Tops Japanese Console Chart ... Merrill Lynch Predicts Wild PlayStation2 Sales ... The Matrix is Coming ... The Fugitive ... Gameplay Team up with Asda ... Nibbles ...

In this issue:
Preview: Starlancer (PC)
Wing Commander was a hit series of games on PC and the man who created the series has been back into space for more combat action. We've been riding the heavens in search of the heinous Russians in an early version of the game.
Review: Worms: Armageddon (N64)
The N64 has always had a good reputation as a multiplayer machine and Worms has always had a reputation as one of the best multiplayer games, so what's the experience like when those two worlds collide? Find out here.
Feature: Evolution of the Game Controller (Part One)
Today's games machines have evolved into complex beasts and so have game controllers - what with analogue triggers, VMUs and the like, they've come a long way from the days of 8-way microswitches. We take a look at the evolution of the joystick.

Future Gamer was brought to you by: Andy Smith [editor], Mark Wheatley [production editor] and Andy Ashwin [staff writer]. Contributors: Dale Bradford, Gideon Kibblewhite, Martin Kitts, Les Ellis, Trenton Webb, Matthew Pierce, Rob Wilson
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