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| Issue 54 - November 18, 1999 |
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| Future Gamer: Issue 54 |
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Lots of news, not to mention the odd rumour, has started to leak out about the PlayStation2 and Dolphin consoles, which is exciting. Sega have been having a busy time too, what with their Japanese offices being raided and their PC development arm closing down. You can read all about it inside.
We've reviewed two versions of Worms: Armageddon for you this week, one on N64 and one on PlayStation, as well as a great review of GP 500 on PC - groovy, eh?
Enjoy the mag and we'll see you again next week.
Andy Smith - Editor |
| In this issue: |
Preview: Starlancer (PC)
Wing Commander was a hit series of games on PC and the man who created the series has been back into space for more combat action. We've been riding the heavens in search of the heinous Russians in an early version of the game. |
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Review: Worms: Armageddon (N64)
The N64 has always had a good reputation as a multiplayer machine and Worms has always had a reputation as one of the best multiplayer games, so what's the experience like when those two worlds collide? Find out here. |
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Feature: Evolution of the Game Controller (Part One)
Today's games machines have evolved into complex beasts and so have game controllers - what with analogue triggers, VMUs and the like, they've come a long way from the days of 8-way microswitches. We take a look at the evolution of the joystick. |
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Future Gamer was brought to you by: Andy Smith [editor], Mark Wheatley [production editor] and Andy Ashwin [staff writer]. Contributors: Dale Bradford, Gideon Kibblewhite, Martin Kitts, Les Ellis, Trenton Webb, Matthew Pierce, Rob Wilson
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Copyright Future Publishing 1999. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission from Future Publishing is prohibited.
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